A school-based pilot in Yerevan and Charentsavan where students aged 10–16 learned to think like creators, not just learners.
Yerevan No, 4 School, Charentsavan No, 2 School
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Art & Science is a pilot program that brings a new way of learning into schools in Yerevan and Charentsavan. Instead of passively absorbing information, students aged 10–16 explore how art, technology, and scientific thinking can work together. The goal is to give them tools to ask better questions, design their own projects, and see themselves as active makers of the future.
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outcome
The program starts with an open call: students pitch ideas they genuinely care about. Selected teams then work with invited professionals from different industries, learning practical skills in storytelling, prototyping, design, sound, media, and more. Over the course of the lab, they build their own projects from scratch — testing, failing, adjusting, and learning how to collaborate along the way.
The pilot culminates in a public exhibition, where students present their work to a jury, peers, teachers, and families. The strongest projects receive educational grants, and many participants continue into the wider hosq ecosystem of labs and events. This first edition is just the beginning: Art & Science is a prototype for bringing experiential, project-based learning into more schools in Armenia.
Purpose
The Philharmonic Hall becomes House of Realities— a network of temporary parallel worlds created by selected creative groups.
Each house offers its own atmosphere, rhythm, gesture, and way of entering the New Year.
The night highlights collaboration, layered experiences, and a sense of shared presence inside one building.
Principles
Plurality — many moods and formats coexist.
Presence — attention to detail, atmosphere, rhythm, transitions.
Play — interaction, gesture, micro-actions, shared improvisation.
Autonomy— each house has its own identity within the larger structure.
Coexistence— all houses operate as one constellation.
Timeline
19:00–23:00 Home of Realities Active
Visitors move freely through the spaces. Houses shape their worlds through sound, light, stories, small rituals, hosting, and performative actions.
23:00–00:00 Collective Jam
A participatory finale led by a conductor working with broad gestures and transitions. Each group contributes audiovisual / performative components. These components build the structure of the jam through guided sequence and collective timing.
00:00–02:00 DJ & Musician Rave
A curated collaboration between DJs and live musicians. The rave continues the energy of the jam and closes the night with a unified pulse.
Formats
Immersive House Atmospheric environments shaped through sound, light, silence, sensory detail, spatial focus, or minimal scenography.
Play House Interactive structures built through rules, gestures, micro-missions, questions, or collective actions.
Party House Social and musical spaces shaped by rhythm, warm hosting, and a drink/food element connected to the concept.
community
This hosq Community Mapping is a living, interactive tool — a dynamic map of artists, curators, and collaborators engaged in the hosq ecosystem. You can explore practitioners across diverse disciplines, skill sets, and instruments, and discover unexpected connections between them.