Art & Science Exhibitions at Schools
Yerevan & Charentsavan, 2025
A school-based pilot in Yerevan and Charentsavan where students aged 10–16 learned to think like creators, not just learners.
Yerevan State School No.57,
Charentsavan School No.4
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Art & Science is a pilot program that brings a new way of learning into schools in Yerevan and Charentsavan. Instead of passively absorbing information, students aged 10–16 explore how art, technology, and scientific thinking can work together. The goal is to give them tools to ask better questions, design their own projects, and see themselves as active makers of the future.
  • 2 exhibitions
    School exhibitions in Yerevan and Charentsavan where students presented their projects to peers, teachers, parents, and a jury composed of representatives from the creative industries and academic community.
  • 25 projects created
    Interdisciplinary projects developed by students, combining research, school knowledge, and creative practice.
  • 63 students involved
    Students aged 10–16 who participated in the open call and developed projects individually or in small teams.
  • 9 teachers
    School teachers who joined the program as curators, guiding students through research and project development.
outcome
The program starts with an open call: students pitch ideas they genuinely care about. Selected teams then work with invited professionals from different industries, learning practical skills in storytelling, prototyping, design, sound, media, and more. Over the course of the lab, they build their own projects from scratch — testing, failing, adjusting, and learning how to collaborate along the way.
The pilot culminates in a public exhibition, where students present their work to a jury, peers, teachers, and families. The strongest projects receive educational grants, and many participants continue into the wider hosq ecosystem of labs and events. This first edition is just the beginning: Art & Science is a prototype for bringing experiential, project-based learning into more schools in Armenia.
  • Purpose
    Schools become spaces of research, experimentation, and creation.

    Art & Science program introduces project-based learning through interdisciplinary projects where students apply school knowledge to real creative investigations.

    The program connects education and creative industries, creating a space where research, artistic practice, and collaboration meet.
  • Principles
    Curiosity — projects begin with a question growing from school knowledge.

    Research — every project includes investigation, analysis, and reflection.

    Interdisciplinarity — science, art, media, and technology intersect within one creative process.

    Authorship — students develop their own ideas and take responsibility for their projects.

    Visibility — the exhibition makes the learning process public and shareable.
  • Timeline
    Phase 1. Program Launch & Open Call
    Presentation of the project in the school and introduction of the format. Students submit their project ideas individually or in small teams.

    Phase 2. Project Development
    Students conduct research and develop their projects with guidance from teacher.

    Phase 3. Workshops & Exhibition Preparation
    Industry professionals conduct master classes introducing media, art, design, film, animation, and sound practices. Students finalize projects and prepare presentations.

    Phase 4. Public Exhibitions
    Projects are presented in school spaces and evaluated by a professional jury.

    31 May, 2025 – Charentsavan School No.4
    2 June, 2025 – Yerevan State School No.57

    Phase 5. Grants & Talent Scouting
    Selected projects receive educational grants and students may enter further programs within the hosq ecosystem.
  • Formats
    Research
    Investigations based on school subjects.

    Media and Visual Art Projects
    Film, documentary, photo, animation, digital storytelling, and multimedia works.

    Installations & Spatial Works
    Objects or environments created through artistic or engineering approaches.

    Sound & Music Projects
    Audio works, compositions, or sound installations.
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