The program begins with a simple idea: knowledge should not remain inside textbooks. It should be tested, questioned, transformed, and applied to
real projects created by students themselves.
Learning becomes practice. Instead of reproducing information, students are invited to propose ideas, conduct research, and build projects that
combine scientific thinking and artistic expression.
Students become creators.They propose their own project ideas through an open call. These ideas grow from school subjects — physics, biology, history, literature, mathematics — but they develop into interdisciplinary investigations where science, art, media, and technology intersect.
They test hypotheses, sketch concepts, edit videos, design objects, compose sound, build installations.
Every project includes three core elements:
- Research — investigation of a question connected to school knowledge
- Creative form — the way the idea becomes visible or experiential
- Concept description — explanation of the research process and the results
The final project may take many forms: a film or documentary, an animation, an installation, a photo project, a designed or engineered object, or a sound work.
In this process, science is a tool.Art is a language.Research is a process of discovery.Teachers take on a new role —
curators. They guide students through the process of developing ideas, shaping research questions, structuring projects, and preparing them for presentation. Their role is not to provide ready answers, but to support exploration.
Alongside this mentorship, the program invites
industry professionals to conduct workshops and master classes. Students encounter real creative practices: media and digital art, documentary filmmaking, animation, sound and music production, visual art, graphic design, craft and engineering.
Teachers become curators.Professionals become mentors.The school becomes a laboratory.Students work individually or in small teams. Ideas evolve through discussion, experimentation, and revision. The process culminates in a
public exhibition hosted within the school. Students present their work publicly — to teachers, parents, peers, and a
jury composed of representatives from the creative industries and academic community.
Several projects receive educational grants that support further learning in creative fields.
But the exhibition is not only about awards. It is also a process of talent scouting. Students who demonstrate strong potential are invited to continue their development within the broader
hosq ecosystem — laboratories, educational programs, workshops, and collaborative projects.
Art & Science Exhibition in Schools is more than a single event. It is a method.
It introduces project-based learning into schools. It builds
connections between education and the creative industries. It supports young people who are ready to experiment, research, and create. Through this format the school environment changes. Knowledge begins to move — from theory into practice, from curiosity into creation. This is the core idea of Art & Science Exhibition in Schools.
A space where knowledge turns into action.Where curiosity becomes a method.And where the next generation learns not only to study the world, but to shape it.